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Brian Cleveley

Brian Cleveley is a faculty member and co-founder of the Virtual Technology and Design program at the University of Idaho where he teaches Senior Capstone Design, 3rd Year Design and Cross-Reality courses. His creative and outreach focus centers around Virtual World Development – specifically in user centric experiential learning and training, utilizing Virtual and Augmented Reality. Brian has been working with virtual worlds for over 25 years across multiple platforms including VLRM97®, Second Life® and Unity 3D®.

Brian Cleveley holds a Master of Architecture and Bachelor of Architecture degrees from the University of Idaho, a Bachelor of Environmental Studies from the University of Manitoba, and an Honours Diploma in Architectural Technology from the Northern Alberta Institute of Technology. Prior to joining the University of Idaho, Brian worked in the field of architecture where he integrated CADD and visualization technologies into the firm’s process of client engagement, permitting, visualization, storytelling, marketing, and construction document development.

Selective Creative Works

  • Funded Grants:

    • A Time Machine for Exploring Architectural History, NWACC, 2000‐2001

    • 3‐D Avatar‐Based, Virtual World Learning in a Second Life Educational Metaverse, NWACC and SBOE Technology Grant, 2007‐2008

    • Connecting Educators Across Idaho Through Virtual Worlds, 2009 ‐ 2010,

SBOE Idaho Technology Incentive Grant

    • Effectiveness of Second Life® in Promoting Diabetes Management, 2010 – 2011,

Virtual World Development Director, National Institute of Health

    • Making The Impossible Possible: Changing The Educational Landscape With 4D

Virtual Learning, 2010‐2011, SBOE Idaho Technology Incentive Grant

    • Lighting the Education Fire with Virtual Environments and Oculus Rift Technology:

2015, eXtension Foundation Innovation Grant

    • Schitsu’umsh Relationships with Their Dynamic Landscapes: Identifying, Managing

and Applying Indigenous Knowledge and Praxis: DOI Northwest Climate Science Center and USGS National Climate Change and Wildlife Science Center 

    • Hydrodynamic Simulator for Brain Therapeutic Development, 2016, Vandal Ideas

Project

    • Using biophysical protein models to map genetic variation to phenotypes, 2017,

National Science Foundation, RII Track‐2 FEC

    • Digital Apprenticeship: Training simulator for the 21st century, 2018, Northwest

Center for Occupational Health & Safety (NWCOHS)

    • Experiential Safety Training: Virtual Reality for Multilingual Forest Workers, 2020,

State of Washing Department of Labor and Industry